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Digital -Tutors Introduction to mental ray in 3ds Max |
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Написал Павел | |
Среда, 06 Январь 2010 | |
![]() Introduction to mental ray in 3ds Max
A complete guide to learning rendering tools in 3ds Max $55.99 Software: 3ds Max 2009 and up Run Time: 2 hrs. 55 min., 1 disc Availability: Ships next business day ![]() ![]() Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher. Popular highlights include: * mental ray Overview * Global Illumination Workflow * Final Gather Workflow * Caustics Workflow * Emitting GI Photons from Light Sources * Photon Energy and Decay Parameters * Controlling Final Gather Accuracy * Adding Secondary Final Gather Bounces * Mixing Final Gather and Global Illumination * Saving and Reusing Lighting Data * Image-based Lighting * HDR Exposure Controls * Emitting Caustic Photons from Lights * Optimizing Caustic Photon Use * Subsurface Scattering Shader * Ambient Occlusion Shader * mental ray Architectural Material * Utilizing the Material Editor * Contour Line Rendering * Using Render Elements * Scene States * Compositing Rendered Passes Lesson Outline: 1. Introduction 1:38 2. Setting mental ray as the default renderer 3:12 3. Using photon-based Global Illumination 11:07 4. Adjusting the photon properties of lights 8:16 5. Using Final Gather in mental ray 13:33 6. Combining Global Illumination and Final Gather 5:01 7. Saving and reusing indirect illumination data 9:45 8. Setting up image-based lighting in mental ray 10:00 9. Using and optimizing caustic photons 12:28 10. Exploring mental ray's Architectural Materials 10:23 11. Overview of the mental ray Car Paint shader 7:07 12. Using Subsurface Scattering in mental ray 11:19 13. Utilizing ambient occlusion to enhance shadows 9:28 14. Adding depth of field effects to renders 8:17 15. Rendering a depth of field pass for compositing 8:04 16. Special mental ray light parameters 7:47 17. Understanding contour outlines 12:07 18. Using Render Elements for compositing purposes 7:24 19. Compositing multiple render passes 7:59 20. Using Scene States to output multiple renders 10:31 Total Run Time: 2:55:36 Specifications Item #: MXB-1070 Software Requirement: 3ds Max 2009 and up Run Time: 2 hrs. 55 min., 1 disc Format: CD-ROM Platform: Mac / PC Availability: Ships next business day Weight: 0.25 lbs Размер файла: 279.44 MB Vip-File sms4file.com http://sms4file.com/download/1669.18912a2133e27327bfa977bbf5/CD1.exe.html depositfiles.com http://depositfiles.com/ru/files/5gda8tkzx letitbit.net http://letitbit.net/download/1905.18912a2133e27327bfa977bbf5/CD1.exe.html up-file.com http://up-file.com/download/1491.18912a2133e27327bfa977bbf5 |
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Последнее обновление ( Пятница, 12 Март 2010 ) |
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